In each group, we needed to discuss the most challenging part of our application, the soul/essence of the game and draw the process of the game in action (and include what data from Trove it uses).
Lorna came over (to every group i think) and discussed our ideas with us. Again, it was mentioned that attaining sound may be a difficulty. Before Lorna came we also realised that attaining maps from Trove may be a challenge. We concluded that maps would most likely be obtained from another database instead, which is bad. When Lorna came she asked us how each hint would be displayed (like was there going to be a particular order of something) and we said that they would generate in a random order. Then we briefly (very briefly) went through the coding for the application.
My phone died just before class started so i couldn't take a photo of the board, however i asked my group members to take one for me :)
(Photo supplied by China)
This is our board displaying all the screens that our application has (from starting to closing), with labels.
I actually added heaps more to the board afterwards but no one took a photo of it and i felt annoying for asking someone to take a another photo so im going with this one instead.
For next class, we are assigned to come with paper prototypes of our application and i assume were going to go through them and discuss any flaws from the design or present it to some other groups to play with or something.
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